﻿---@class UnityEngine.Graphics : System.Object
---@field public activeColorBuffer UnityEngine.RenderBuffer
---@field public activeDepthBuffer UnityEngine.RenderBuffer
---@field public activeTier UnityEngine.Rendering.GraphicsTier
local m = {}
function m.DrawMesh() end
function m.DrawProcedural() end
function m.DrawProceduralIndirect() end
function m.DrawMeshInstanced() end
function m.DrawMeshInstancedIndirect() end
function m.DrawTexture() end
function m.ExecuteCommandBuffer() end
function m.Blit() end
function m.BlitMultiTap() end
function m.SetRandomWriteTarget() end
function m.ClearRandomWriteTargets() end
function m.SetRenderTarget() end
function m.CopyTexture() end
---@return System.Boolean
function m.ConvertTexture() end
function m.DrawMeshNow() end
return m
